![]() Diplomats are capable of turning even your greatest enemies into trustworthy friends.Marshals lead your armies into battles to conquer your enemies and defend your lands.Your choice of Knights greatly influences your capabilities and sets the tone for your style of gameplay. Robust Multiplayer - Join with multiple friends to take on new challenges across the medieval worldĪSSEMBLE THE ROYAL COURTIn Knights of Honor II: Sovereign, your Royal Court is one of the most important tools at your disposal.RTS Battles - Lead your armies directly in riveting RTS engagements.Royal Court - Appoint Marshalls, Clerics, Merchants, Diplomats, and Spies to exert your will across the land.Real-Time Gameplay – The Medieval world comes alive, no turns needed.Choose Your Kingdom – Select from over 200 kingdoms across Europe, North Africa, and parts of Asia.Accessible Grand Strategy - All the depth of religion, diplomacy, city development, and more, with none of the confusion.The path is open: become the true Sovereign of your people. ![]() Choose your royal court carefully and determine the destiny of your people, be it riches, conquest, intrigue, trade, or defeat! Raise armies to defend your lands or take war to the enemy - even jump into battle directly in action-packed RTS combat. Knights of Honor II: Sovereign includes all the depth players desire while being the gate-way game to the grand strategy genre, presenting the world as a living, breathing miniature, alive and ripe for the taking. ![]() So again, DevDiary 26: "We’ve never had a more detailed look into the RTS battle feature, SO IT IS HIGH TIME TO DO IT.Become the King and wrestle over control of Europe in this fresh take on medieval real-time grand strategy. Damn, people would even be OK with it when they just explain WHY certain choices are made etc, but now they are ignoring all these questions and players interest in this topic for too long for both single and multiplayer. Some words are said in the multiplayer devdiaries, but way to little. Just be transparant about the challenges in development around this. They should listen to the players and just share the difficulties for the options people come up with (Discord is all about this). When a player, whether or not against AI or another human player) would go in a RTS battle, the whole world map / kingdom management can't just pause for everyone, this should go on in real time as well, and that causes all sort of dev difficulties and player disadvantages etc. And that is sad, but I truely can understand de challenges en difficulties this would have in MP. O there will be multiplayer, but without RTS battles. Something which this develop.not lack but not have at all. There are many studios of different sizes making all kind of games, but they all have something in common. You could at least write release date 2026. This is ridiculous, there are KoH I mods with better things. Please stop torturing us people who were so so excited when the news of game came out and just officially announce that game is death. Next month what's dev diary ? About crossbowmen and their usage vs armored unints ? Dev diary about being able to save game. Quoting them "Next time we plan to talk about the production of goods and their usage (ok, we admit that we copied this section from the previous diary, but we are honest this time)." Are devs joking with us ? For a month no signs of life, and then they post a little more shiner KoH I feature and present it like a big thing.If someone asks for example of devs not paying attention to players, here you have best example.
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |